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Showing posts with the label rarity model
Heroclix: Rerunning Some Numbers I found myself describing the lay of the land for the new Heroclix rarity/set model, which we'll see in force in late June with the release of Avengers. Having recently made a pessimistic run through the financial side of it, I figured I'd add this ultimately more optimistic look at what we might expect. My correspondent had just made the comment that it appeared to him that the new structure favored cases over bricks. I tend to think that anyone who came through the past several releases of Heroclix has come to view bricks with some suspicion while cases have generally been a surer bet, so I'm not sure how much his opinion was based on the new info. Still, depending on where the quality control is applied, the reasoning may hold. I can't count on it favoring either side now, unfortunately, as the focus has returned to the makeup of boosters rather than bricks and cases. We don't even have the collectible case model/target, whic...
The Awful Pre-Math Well, it's business, and it's not as awful as was feared... or perhaps I'm just fully onto the stages of acceptance and rationalization. Wizkids released the rarity scheme for the new set structure this afternoon, filling in what's nearly the final pieces of the equation of collectability. The bottom line? Buy more extras. The Wizkids business model has always demanded that in the pursuit of a complete set someone would have to buy extras of pieces they probably only wanted one of. That much was understood going in, and accepted as part of the deal. Either one does the buying himself, or he lets someone else do it and sell him the set or section of the set he wants. Either way, someone was buying multiples. Under the old system - especially the way it was in place for the past year - one could buy a case of clix and come away with a full set of figures that could be pulled from a booster. (This ignores the ultra-rare chase figures they worked 4 of i...