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Showing posts with the label Origin
A splash of Origin Origin released today. I broke down and bought six boosters while waiting for pre-ordered items to arrive: Blackhawks R (The ears, man! The ears !) Robotman E Ray R Halo E Mano R Shadow Thief R Knockout R & E Copperhead R (x2) Question R & E Animal Man E All-New Atom R (x2) Mirror Master R (Looking forward to the E & V, which are transporters.) Triplicate Girl E Hawkman V (Looks great, and I appreciate the work that went into the plastic shell that enabled him to be packed with his wings attached.) Wonder Girl E & V Steel R Martian Manhunter E (Pudgy, pillowy and with mis-proportioned limbs, but I do like how the experienced has the pointed, elongated head.) Starman U Mr. Mind U (Honestly, while the lid was level and it's all clean and orderly, the sculpt is still... I don't know. "Stupid ugly" seems terribly apt.) President Horne Sarge Steel Critical Strike Protect The Innocent Coordination Pounce None of the four chase pieces (...
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Shadow Thief (Here's one I started to put together on the 24th, then it sat unfinished until today. Now I'll send it off before heading out to the second doctor's appointment of the day...) Friday brought designer's notes for Shadow Thief and, eventually, the dials. I'll leave it to Seth (at the above link) to fill you in on the character and what was in mind at each stage. I enjoy the sculpts, though with those arch enemy bases that experienced, in particular, is going to be difficult to turn the dial on without damage. I will note that the bright orange bases mark him as an archenemy of Hawkman , also in this set. Here's a side-by-side look at the three dials. (As always, click on it to see it at a larger size.) Mostly we're looking at a character whose primary angle is in evading attack. Stealth, Super Senses and, in the case of the experienced version, Shape Change all help to accomplish this. His most untouchable click is the first click of his exp...
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Time for a Miracle (Quick, unrelated note: Recent silence has been mostly due to my being sick -- a head cold that is taking its damned time clearing despite antibiotics, probably due to general stress levels and a schedule that hasn't allowed me to simply take the time off to rest. These clix items require almost no thought - though some thought would likely prevent the errors, but it's such a trivial subject I don't mind - and upon seeing something new in the gallery this morning I decided to toss up a post.) A week from the release of Origin, the next DC set of Heroclix from Wizkids, they decided to show us the REV of Mr. Miracle. Mr. Miracle is one of Jack Kirby 's "Fourth World" creations, harking back to 1971 when "King" Kirby stunned many of us (there was no strong fan/industry press then, and I was 10 years old anyway, so what I knew of comics only came through the pages of comics) by jumping from Marvel to DC. Based in part on a fellow comi...
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Origin: The Uniques While a couple of the details are questionable - two TAs that are obvious errors - the remainder of the Origin unique stats have been located. The thread on HCRealms is here , containing the link to the commercial site the info comes from. The best speculation is that the stats were pulled by a store from the purple-ringed uniques a pre-release venue would be getting as part of the participation prizes. Since we've already seen Johnny Quick, Sandman and the Golden Age Starman, I'll get to the remaining nine, presenting them as they're currently being billed even when there's an obvious mistake. I'll toss in some comments along the way, but the moment doesn't permit me time to give each a detailed look. Being one of those people who tends to eat the least favorite things on his plate first - to get them out of the way - I'll start with a character I frankly don't care one bit about. A legacy character, a replacement one or one mandate...
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Something Quick Overnight Wizkids added Johnny Quick's dial to the Origin Gallery . A clever dial. I was wondering how much Hypersonic Speed we'd get for 77 points - especially with a Probability Controlling TA thrown in. As it turns out it was much more than I'd expected. Seth's given us a dial that nicely reflects a villainous, junkie speedster. Most of the savings appear to come from no actual damage reducers - just means of helping him evade being hit - and a buried, un-powered click in the third slot, between doses of the drug that grants him his speed. Four of his eight clicks have Hypersonic Speed, half of those with a 3 Damage and the other with a 2. His two leading clicks have the Speed with a useful 10, Energy Shield/Deflection and a 16 Defense (making it 18 at range) to help him evade hits while he's getting into position, and a reasonable 9 Attack Value. He comes to the game already having been on his latest dose for a little while, so he's not at h...
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Origin: A Visual Guide Someone came up with a case poster for Origin, so I'm taking a look at what we hadn't seen prior to this. First in this at least roughly alphabetical guide to the hitherto unseen sculpts from Origin, we have The Atom . While hardly made to scale, it's nonetheless a nice piece from what I can tell; the shot's one of the blurrier ones in the bunch. The presumption is that the rookie and experienced will be Ray Palmer, while the veteran will be the "All-New" Atom Ryan Choi, but that's not confirmed. Given that Ray Palmer is supposed to be both a brilliant physicist and an effective superhero there's some concern as we look at the point costs for the REV. The rookie Atom is a mere 24 points, exactly half the cost of the rookie Ant-Man . Of course, it could just mean that Marvel scientists are smarter than DC scientists. Just a thought. Next are the Blackhawks , adventurous fighter pilots without a country, who entered World War ...