Quick logic check

Maybe I'm just missing something (Oh, this is a Heroclix post, btw., so most people are excused) but a problem I jokingly anticipated seems to be coming to pass.

In the game of Heroclix the characters are assigned certain movement symbols. A boot for a grounded character, a wing for a flying character and a dolphin for an aquatic one. If a clix doesn't have the dolphin symbol, or a special power that allows him to ignore such things (Phasing/Teleport or Leap/Climb) and can't fly above it, and he finds himself in the water he has to treat it as hindering terrain, which functionally means he has to move at half speed.

Among others, today they gave us a sneak peek of the Sub-Mariner, which will be one of the characters in the upcoming Fantastic Forces set. As I speculated with some other people, they defaulted to giving Namor a wing symbol because, well, he can fly.

Here's the problem: The new set comes out, and someone decides to front an aquatic team led by Namor. To make this work better, he plays the Atlantis Rising card, which floods all clear, non-elevated terrain with water. So far, so good. Namor, who can fly and so ignore all hindering terrain, prepares to lead his motley crew of dolphin-symboled characters (Man-Thing, Aquaman, maybe even Diablo) into battle.

Then his opponent plays a Crosswinds card. This card grounds all fliers.

Namor drops like a stone. Now, if he tries to move through the formerly open terrain, currently flooded with water... he has to dog-paddle at half speed because he doesn't have the dolphin symbol and he's not in the air.

It'll be great comedy for 20, 30 seconds maybe, but not for too much longer... unless you're the guy who played the Crosswinds card. One more for their FAQ, a full print-out of which will, if current trends continue, by 2007 be able to crush a fully-grown man under its weight.

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