Recently, while I was hunting around for some items my wife wanted me to look into on eBay, and then waiting for them to come down to the final moments so I could bid, I did some (mostly) LE hunting for inexpensive bits and pieces to add to the Heroclix collection. In one case it snowballed as I ended up buying 10 from one seller, knowing that I was diluting the core shipping charges as I went. I ended up buying from three different people over the past few weeks, and while some of them are less than gems -- more in the line of niche pieces -- new options are good to add.
Most of these haven't arrived yet, but that won't top me from looking at each of the unhatched chickens.
An odd bit from 2003's Indy set that hadn't landed in my collection was Hecate. Finding her for $1.26 made it tempting enough to go for.
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Definitely an artifact of the game at a much earlier stage, while the piece has 9 clicks of life the first four are really where all the value is. After that, it's perhaps a tie-up piece but if she gets down that far she's likely going to eventually be 120 points for an opponent. However, she starts off with Stealth and Invulnerability to protect her, Outwit to either protect her or give her or an ally the edge, and Blades/Claws/Fangs, the last of which she keeps for her entire dial. So, close up, with good rolls she has the capacity to deal damage to anyone.
On the second through fourth clicks she gains Mind Control, which she can wield over a range of 4 squares (that's a built-in default range for Mind Controllers with 0 range), which gives her an option if the opportunity's right. On her third and fourth clicks Outwit gives way to Probabilty Control, which (like Outwit) reaches out over up to 10 spaces and is a free action.
As I'm looking at a game which is (informally at least) blending in Horrorclix pieces, Hecate struck me as a fun addition.
Next is one of those low-point utility pieces: Clarice Ferguson.
Clarice is from Mutant Mayhem, and is the LE for the mutant Blink -- one of the menagerie of mutants that cropped up during the years where I was all but ignoring Marvel's increasingly un-merry mutants.
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As my pool of clix occasionally provide teams for multiple other players, one of which is an X-Men fan for whom Blink is a significant character, having another, useful version that takes up less space on a team could easily be a good thing. For $1.46 it was an easy addition. (Update: The seller's contacted me to say that the one she had met its demise at the hands of one of her children, but she's trying to trade for a replacement. So, this one will either be coming along later or we'll come to a new arrangement. So... I shouldn't build any teams including her just yet.)
Next is one from Sinister, a variant of an Avengers piece, the female Captain Marvel: Monica Rambeau.
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Still, it's just a comic book character, and so we imagine some other mechanics that slow her down greatly and keep her more on the physical plane, and we move on.
At 79 points she's three points higher than the experienced level - Photon - and for those three points and not starting with a click of Hypersonic Speed, Monica comes with better stats in several areas, an extra click of life, two more clicks of Hypersonic Speed (one of them on the last click), better Damage values, late-dial upswings in Defense and Speed, and three clicks of Willpower at the end.
The combination brings us an Avenger who's highly mobile, able to accomplish a great deal, and able to have a great shot at remaining active late in her dial and avoiding being KOed. That last click -- with a 13 Speed with Hypersonic and a a 17 Defense with Willpower should allow her to not only keep safe but even have a shot at doing some damage. Not a shabby addition for $3.25.
Reaching back, back, back to Infinity Challenge, the very first set back in May of 2002, there's the next piece on this list: Operative 128.
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A Hydra team member, the main reason for picking him up is for, at 16 points, the cheapest Leadership on this team. Sure, for 8 points more I could simply use the 24 pt Hydra Officer from Sinister, but sometimes one doesn't have those 8 points. Now that Tactics is in the game, to bring both an increased likelihood of making a Leadership roll but also adding a second extra action for the team for 20 points. This also gives me another inexpensive piece with a different name to help make sure the team qualifies for the bonus of Assembled.
Fragile as all get out? Certainly. Still, even if I've speny 36 points on him and the card in a team build, if I get a few extra actions out of it and an opponent bothers to waste the actions going after him it'll have been well worth the points.
Skipping over to the second set -- DC's Hypertime -- another LE I've thought of picking up, and finally did, is Thomas Oscar Morrow.
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Never a must-have piece, it'll still be a welcome addition. I tagged it when no one else was looking... for 6 cents.
Next is an odd choice to pick up, as it's less defensible a choice given how good the REV pieces are: Teth-Adam.
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One LE I'd wanted in the mix for a while -- indeed, it was the only case so far where one of my players had asked for a piece as part of a build and I didn't have it - is from the Ultimates set. It's the LE of the Black Widow: Natasha Romanova.
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She's reasonably mobile with four leading clicks of Leap/Climb and the Ultimates TA that will allow her to ignore hindering terrain no matter what, including denying targets a hindering terrain bonus to their Defenses and let her see anyone in Stealth - and the same goes for any wildcard pieces on her team. Two targets, three leading clicks of Incapacitate, four of Willpower, two of Leadership and four closing clicks of Enhancement, so that on her final four clicks she can boost the damage of range-hitting allies who are adjacent to her. A nice addition to the troops.
Hopping back to DC and Unleashed, I picked up another JSA-affiliated version of Hawkgirl: Kendra Saunders.
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Next, moving up to Mutant Mayhem, we have the LE of the super-swift, light in the loafers, mutant -- Northstar: Jean-Paul Beaubier.
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This is one of those cases where it was a rash grab, as the difference between this and the experienced version is one more point, and for that point one picks up two clicks of Incapacitate while losing late-dial Toughness and the Avengers TA. All the moreso since Incapacitate and Hypersonic Speed don't work together, this may be the top contender for dust collector out of this lot. What can I say? It was a rushed addition in the heat of the moment.
Back to the Ultimates set, I also picked up the LE of the Ultimates version of the Beast: Hank McCoy.
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The main question will be whether or not I snip off that damned ugly, useless blob of a ponytail or not.
Over to Armor Wars, we have a niche variant for Betsy Braddock. While most of the time she's Psylocke, this variant covers the brief period where she was otherwise more physically empowered and was filling the role of Captain Britain.
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A 69 pt, unaffiliated version of the character, the Super Strength, Invulnerability and flight mark her as very different from any of her other versions. Two clicks of Super Strengh give way to two of Incapacitate and then two final ones of Psychic Blast. An end-of-dial upswing on the Attack Value, though it's only to 8, so no one's likely to get excited. Still, some potential to explore.
As part of the Sinister set we received a version of one of those characters that originally sprang from one of the dystopic futures that were being projected in the 1970s. A man who was legally dead, grafted to a computer and various bionic parts and treated as a piece of property rather than a man. (Yeah, this was well over a decade before Robocop.) This was Deathlok, and this LE represents, well... it's someone's mistake. It's supposed to be Michael Collins -- the second third or fourth character to be named Deathlok, depending on one's reckoning, and the one that's currently running around the Marvel Universe. For some reason Wizkids released him as Michael Roth. Maybe he converted to Judaism.
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Finally, also from Sinister, we have another of those representations of a character from a particular juncture in his life. In this case the character is Kraven the Hunter, and the slice of time he's been plucked from is the final days of his life. Feeling the years catching up with him, he decided to make one, final effort to successfully hunt the only creature ever to thwart him: Spider-man. Curiously, he got Spider-man out of the way and essentially took over for him, becoming the essence of the spider as he saw it. Running around in a Spider-man costume, hunting down criminals and taking them down brutally, he found a measure of victory in this and decided to go out on a high note by blowing his brains out. This, then, is the highly economical Kraven the Spider.
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Well, that was my recent splurge, and will likely be all for a while from me in this vein. Thirteen additions
Now to start thinking about what teams to put some of these on.
Tags: Heroclix LEs
Comments
The Thomas Oscar Morrow is another one I've had for a long time -- in fact, now that I think of it, I believe SuperFiancee got both for me cheap in various online auctions. For his points he's always an excellent augmentation to any DC bad guys team. Under my House Rules, the Super Senses comes in especially handy.
The sight of your Michael Roth (isn't that Atom Smasher's name?) reminded me that a Vet Deathlok is one of the SINISTER pieces I still don't have. ::sigh::
Good adds, all the way around. Let's hope you get that Blink LE.
Albert Rothstein is Atom Smasher, though I wouldn't be amazed to find that somewhere along the line some writer'd shifted it to "Michael Roth." Just no easy trace of it now.